Line of Fire
Alternative title: "Bakudan-yarô" -- Japanese Arcade title
Platform: Commodore 64
Gametype: Undefined
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Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.

The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.

Trivia

Sega wouldn't allow the developers of the home versions to be credited in the game. To counter this, Amiga programmer Richard Aplin put all the developing credits, as well as other miscellaneous information, at the end of the disk's startup-sequence, right after taunting crackers looking to crack the game.

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Description from the packaging:

You've broken through enemy lines, you've captured the Rapier machine gun... now you have got to get back to base... but first you will have to cross the Line Of Fire.
Get ready for unlimited fire power, pilot high speed powerboats through white water rapids, aircraft over dense jungles, advancing and reversing; circling 360 degrees; dodging helicopter squadrons out to get you.
Getting in was tough- getting out alive will be damned near impossible!
Line Of Fire- 'This time they've gone too damned far!'
